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Adventures at Hogwarts
Key: Card Type Description of What the Card does
*Flavor text has NOT been included.
1 Albus Dumbledore Rare/Holo Character Wizard/Unique If you have at least 4 Lessons in play, your Spell cards with a printed Power cost of 6 or more need 2 less Power to play. (You still need at least 1 Power that matches.)
2 Argus Filch Rare/Holo Character Unique You may use an Action to discard an Adventure from play (yours or your opponent's). (You don't get the reward.)
3 Crabbe & Goyle Rare/Holo Character Wizard/Slytherin/Unique You may use an Action and discard 2 cards from your hand to do 3 damage to your opponent.
4 Detention! Rare/Foil Adventure Effect: Your opponent can't use Actions to play Adventure cards. To Solve: Your opponent chooses 2 Adventure cards in his or her hand and discards them. Opponent's Reward: Your opponent may draw a card.
5 Dragon's Blood Rare/Foil Spell 7P To play this card, discard 2 of your P Lessons from play. Do 11 damage to your opponent or to a Creature of your choice.
6 Dumbledore's Watch Rare/Foil Item Unique 9T If this card is in play before your turn, discard all cards (other than each player's starting Character) from play (including this card).
7 End-of-Year Feast Rare/Foil Spell 4C Put up to 4 Adventure cards from your discard pile into your hand.
8 Fang Rare/Foil Creature/Dog Unique 8F To play this card, discard 1 of your F Lessons from play. When you play this card, do 4 damage to your opponent. Damage each turn: 4, Health: 7
9 Finding the Platform Rare/Foil Adventure Effect: Your opponent can't use Actions to play Location cards. To Solve: Your opponent lets you search your deck. You may take up to 2 Location cards from your deck, show them to your opponent and put them into your hand. Then shuffle your deck. Opponent's Reward: Your opponent may put a Lesson card from his or her hand into play.
10 Galleon Rare/Foil Item/Money 10C You can play only 1 Money card each turn. Before your turn, if this card is in play, discard it and your get 3 more Actions this turn.
11 Great Hall Rare/Foil Location Unique 2C When you play this card, discard any other Location from play (yours or your opponent's). Before each player's turn, he or she draws a card.
12 Hagrid's House Rare/Foil Location Unique 3F When you play this card, discard any other Location from play (yours or your opponent's). Whenever a F Lesson (yours or your opponent's) is discarded from play, put it into its owner's hand.
13 Harry Triumphant Rare/Holo Character Wizard/Gryffindor/Unique At the end of each of your turns, if you played an Adventure card that turn, draw up to 4 cards.
14 Hospital Dormitory Rare/Foil Location 7P When you play this card, discard any other Location from play (yours or your opponent's). Each turn, each player may prevent 4 damage done to him or her. (The damage may be prevented from one or more cards.)
15 Hut on the Rock Rare/Foil Adventure Play this card only if you have at least 5 Lessons in play. Effect: Before each of your opponent's turns, if he or she has any cards in play (other than his or her starting Character), he or she chooses 1 of them and discards it. To Solve: Your opponent discards his or her hand. Opponent's Reward: You take 5 damage.
16 Madam Pomfrey Rare/Holo Character Witch/Unique/Healing Once per game, you may shuffle up to 12 non-Healing cards from your discard pile into your deck.
17 Meeting Fluffy Rare/Foil Adventure Play this card only if you have at least 9 Lessons in play. Effect: Before each of your turns, your opponent takes 12 damage. To Solve: Your opponent lets you choose 3 of his or her cards in play (other than his or her starting Character) and discard them. Opponent's Reward: Your opponent gets 1 more Action the turn he or she solves this Adventure.
18 Midnight Duel Rare/Foil Adventure Play this card only if you have at least 5 Lessons in play. Effect: To use an Action to play a Creature or a Spell card from his or her hand, your opponent must discard another card from his or her hand. To Solve: Your opponent chooses 4 of his or her cards in play (other than his or her starting Character) and discards them. Opponent's Reward: Your opponent may draw 4 cards.
19 Mirror of Erised Rare/Foil Item Unique 10T You may use an Action to discard this card from play. If you do, count the number of cards in your hand and discard them. Then search your deck. You may take up to that number of cards from your deck and put them into your hand. Then shuffle your deck.
20 Peeves Rare/Holo Character Unique Once per game, you may discard your hands and draw 7 cards to make your opponent discard his or her hand and then draw 7 cards.
21 Philosopher's Stone Rare/Foil Item/Healing Unique 15T You may use 2 Actions to discard this card from play to put all Lesson cards from your discard pile into play. Then shuffle all non-Healing cards from your discard pile into your deck. When you build your deck, you can only put 1 Philosopher's Stone in it.
22 Potions Dungeon Rare/Foil Location Unique 3P When you play this card, discard any other Location from play (yours or your opponent's). Whenever a P Lesson (yours or your opponent's) is discarded from play, put it into its owner's hand.
23 Quidditch Cup Rare/Foil Item Unique 9Q Once during each of your turns, when you use an Action to play a card that requires Q Power, you get 1 more Action that turn.
24 Quidditch Pitch Rare/Foil Location 2Q When you play this card, discard any other Location from play (yours or your opponent's). Spell cards that need Q Power (yours and your opponent's) need 2 less Power to play (you still need at least 1 Power that matches).
25 Riding the Centaur Rare/Foil Adventure Effect: Prevent all damage done to you by your opponent's Creatures. To Solve: Your opponent chooses 4 of his or her cards in play (other than his or her starting Character) and returns them to his or her hand. Opponent's Reward: Your opponent may draw a card.
26 Ron the Brave Rare/Holo Character Wizard/Gryffindor/Unique At the end of each of your turns, if you played an Adventure card that turn, your may search your deck. You may take a Character card from your deck, show it to your opponent and put it into your hand. Then shuffle your deck.
27 Stoat Sandwiches Rare/Foil Adventure Effect: Your opponent can't use Actions to play Healing cards. To Solve: Your opponent chooses 5 of his or her cards in play (other than his or her starting Character) and discards them. Opponent's Reward: Your opponent may shuffle up to 5 non-Healing cards from his or her discard pile into his or her deck.
28 The Fat Lady Rare/Holo Character Gryffindor/Unique You may use an Action to search your deck. You may take a Gryffindor card from your deck, show it to your opponent and put it into your hand. Then shuffle your deck.
29 Voldemort Revealed Rare/Foil Adventure Effect: Your opponent can't use Actions to play Spell cards. To Solve: Your opponent takes 7 damage. Opponent's Reward: Your opponent may put up to 2 non-Healing cards from his or her discard pile and put them on the bottom of his deck (in any order).
30 Welsh Green Dragon Rare/Foil Creature/Dragon 7F To play this card, discard 2 of your F Lessons from play. When you play this card, do 6 damage to your opponent. Damage each turn: 6, Health: 4
31 5 Points from Gryffindor Uncommon Adventure Play this card only if you have at least 5 Lessons in play. Effect: Your opponent gets 1 fewer Action on each of his or her turns (even the turn this Adventure is solved). (If this would mean your opponent would have fewer than 1 Action, he or she still gets 1 Action.) To Solve: Your opponent chooses 5 cards from his or her hand and discards them. Opponent's Reward: You take 5 damage.
32 Alohomora Uncommon Spell 4C Search your deck. You may take a Location of Adventure card from your deck, show it to your opponent and put it into your hand. Then shuffle your deck.
33 Baneberry Potion Uncommon Spell 3P To play this card, discard 2 of your P Lessons from play. Do 8 damage to your opponent or to a Creature of your choice.
34 Bludger Bop Uncommon Spell 6Q Your opponent chooses 1 of his or her cards in play (other than his or her starting Character) and discards it. Then, if he or she has any cards in his or her hand, he or she chooses 1 of them and discards it.
35 Candy Cart Uncommon Adventure Play this card only if you have at least 3 Lessons in play. Effect: Before each of your opponent's turns, he or she draws 3 cards and then chooses 3 cards in his or her hand and discards them. To Solve: Your opponent takes 10 damage. Opponent's Reward: Your opponent may draw a card.
36 Collapsible Cauldron Uncommon Item/Cauldron 6P To play this card, discard 1 of your P Lessons from play. If this card is discarded from play, put it into your hand. Provides: 3P
37 Flying Motorbike Uncommon Spell 3T Choose an Adventure or Location in play and discard it. (If you discard an Adventure, you don't get the reward.)
38 Flying Practice Uncommon Adventure Effect: Spell cards that need Q Power use up 2 of your opponent's Actions instead of 1. To Solve: Your opponent discards 4 cards that need Q Power from his or her hand. Opponent's Reward: You take 2 damage.
39 Forbidden Corridor Uncommon Location Unique 6T When you play this card, discard any other Location from play (yours or your opponent's). Before each player's turn, he or she chooses 1 of his or her cards in play (other than his or her starting Character) and discards it. At the end of each player's turn, if he or she has no Lessons in play, discard this card.
40 Giant Squid Uncommon Creature/Squid 10F Damage each turn: 5, Health: 10
41 Looking for Trevor Uncommon Adventure Effect: Your opponent can't use Actions to play Creature cards. To Solve: Your opponent chooses 2 of his or her Lessons in play and discards them. Opponent's Reward: Your opponent may search his or her deck. He or she may take a Creature card, show it to you, and put it into his or her hand. Then your opponent shuffles his or her deck.
42 Marble Gargoyle Uncommon Creature/Gargoyle 5F When Marble Gargoyle does damage to your opponent, if he or she doesn't have any Creatures in play, it does 3 more damage to him or her. Damage each turn: 2, Health: 3
43 Muddy Practice Uncommon Match 1Q Either player may use an Action to discard a card from his or her hand. To Win: Discard 5 cards from your hand in this way. Prize: The winner does 10 damage to his or her opponent.
44 Purple Firecrackers Uncommon Spell 6C Your opponent chooses 3 cards in his or her hand and discards them. (If he or she has fewer than 3 cards in his or her hand, he or she discards them all.)
45 Running from Filch Uncommon Adventure Play this card only if you have at least 6 Lessons in play. Effect: Your opponent can't use Actions to play Lesson cards. To Solve: Your opponent discards his or her hand. Opponent's Reward: Your opponent may draw 3 cards.
46 Sickle Uncommon Item/Money 7C You can play only 1 Money card each turn. Before your turn, if this card is in play, discard it and your get 2 more Actions this turn.
47 Star Grass Salve Uncommon Spell/Healing 8P To play this card, discard one of your P Lessons from play. Shuffle up to 11 non-Healing cards from your discard pile into your deck.
48 Through the Trapdoor Uncommon Adventure Effect: Your opponent discards the card drawn at the start of each of his or her turns. To Solve: The card drawn and discarded at the start of your opponent's turn is a Lesson card. Opponent's Reward: You take 1 damage.
49 Winter Holiday Uncommon Spell 9T Your opponent chooses 3 of his or her Lessons in play and discards them. Then you choose 3 of your Lessons in play and discard them. (If either of you has fewer than 3 Lessons in play, that player discards them all.)
50 Wooden Flute Uncommon Spell 8F Choose up to 3 Creatures in play and return them to their owner's hands.
51 Anti-Cheating Spell Common Spell 3C Look at your opponent's hand. If there are any Lessons there, choose 1 of them and discard it.
52 Bewitched Snowballs Common Spell 5C Do 3 damage to your opponent or to a Creature of your choice. Then draw a card.
53 Black Bat Common Creature/Bat 4F When you play this card, do 2 damage to your opponent. Damage each turn: 2, Health: 1
54 Bucking Broomstick Common Spell 7Q Do 3 damage to your opponent. Then, if your opponent has any cards in his or her hand, he or she chooses 2 of them and discards them (1 if he or she only has 1).
55 Cauldron Cakes Common Spell/Healing/Candy 1P Choose up to 2 non-Healing cards from your discard pile and put them on the bottom of your deck (in any order). When draw a card. (Cauldron Cakes isn't really a Cauldron.)
56 Charms Accident Common Spell 2C Do 2 damage to your opponent. You may also choose a non-Healing Item in play and return it to its owner's hand.
57 Chimaera Common Creature/Chimaera 7F Damage each turn: 4, Health: 2
58 Dog Bite Common Spell 4F Choose a Creature in play. That Creature does damage to your opponent equal to that Creature's printed "Damage each turn."
59 Every-Flavour Beans Common Spell/Candy 1T Reveal the top 2 card of your deck. Put into play any Lesson cards you revealed. Put into your discard pile any non-Lesson cards you revealed. Then draw a card.
60 Fire Protection Potion Common Spell 3P Do 3 damage to your opponent. During your opponent's next turn, prevent all damage done to you by Spell cards.
61 Fungiface Potion Common Spell 4P To play this card, discard 1 of your P Lessons from play. Do 6 damage to your opponent or to a Creature of your choice.
62 Knut Common Item/Money 1C You can play only 1 Money card each turn. Before your turn, if this card is in play, discard it and you get 1 more Action this turn.
63 Liquorice Wand Common Spell/Candy 1C Do 2 damage to your opponent. Then draw a card. (Liquorice Wand isn't really a Wand.)
64 Loop-the-Loops Common Spell 8Q Do 4 damage to your opponent. Then draw 4 cards.
65 Manegro Potion Common Spell 6P Count the number of P Lessons you have in play. Do that much damage to your opponent. Then choose 1 of your P Lessons in play and discard it.
66 Muffling Draught Common Spell 3P During your opponent's next turn, he or she can't use Actions to play Spell cards.
67 Owl Post Common Spell 6F Draw 3 cards.
68 Photo Album Common Item 5C Before each of your turns, draw a card.
69 Sandstone Gargoyle Common Creature/Gargoyle 3F When Sandstone Gargoyle does damage to your opponent, if he or she doesn't have any Creatures in play, it does 2 more damage to him or her. Damage each turn: 1, Health: 2
70 School Broom Common Item/Broom 4Q When you play this card, draw a card. If you play this card, and you already have a Broom in play, discard the old one.
71 Scribblifors Common Spell 7T Choose 2 of your opponent's cards in play (other than his or her starting Character). Your opponent discards one of them and returns the other to his or her hand.
72 Sleeping Potion Common Spell 4P Do 4 damage to your opponent. During your opponent's next turn, he or she can't use Actions to play Adventure cards.
73 Switching Spell Common Spell 4T Choose an Item in play (yours or your opponent's) and discard it. Then search your deck. You may take an Item card from your deck, show it to your opponent and put it into your hand. Then shuffle your deck.
74 Troll Bogies Common Spell 3F Choose a non-Healing Item in play and return it to its owner's hand.
75 Vanishing Step Common Spell 1T During your opponent's next turn, he or she gets 1 fewer Action. (If this would mean your opponent has fewer than 1 Action, he or she still gets 1 Action.)
76 Care of Magical Creatures Lesson Provides: 1F
77 Charms Lesson Provides: 1C
78 Potions Lesson Provides: 1P
79 Quidditch Lesson Provides: 1Q
80 Transfiguration Lesson Provides: 1T
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