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Quidditch CupFAQHere is a list of all the cards in the Quidditch Cup expansion set. If you would like to send in your own deck send it to: fansspeak@twwn.net
Key: Card Type Description of What the Card does
*Flavor text has NOT been included.
1
Bludger 4Q Before each of your turns, Bludger does 3 damage to your opponent if a match is in play. (If no match, Bludger does no damage).
2 Catch
the Snitch 7Q You win the current Match. (You get the Prize.)
3 Charms
Exam 7C Your opponent discards his/her hand. Then he/she may draw any number of cards.
4 Fluffy Unique 10F To play this card, discard 2 of your F lessons from play. Damage each turn: 12, Health: 21
5 Fred
& George Weasley Wizards/Gryffindor/Unique You may use 1 Action (instead of 2) to put an Adventure card from your hand into play, even if you already have one in play. If you already had one in play, discard the old one. (Nobody gets the reward.)
6 Gaze
into the Mirror Effect: During your opponent's turns, prevent all Spells damage done to you by Spell cards. To Solve: Your opponent chooses 5 Spell cards in his or her hand and discards them. Opponent's Reward: Opponent gets 1 more Action (the turn this adventure is solved).
7 Golden
Cauldron 9P Provides: 5P To play this card, return 2 of your P lessons from play to your hand.
8 Golden
Snitch 11Q At the end of your opponent's turn, you win the game unless your opponent has at least 10 more cards in his or her deck than you do. (If he or she does, your opponent wins the game instead.)
9 Hagrid
Needs Help Effect: Your opponent gets one fewer Action on each of his or her turns (even the turn this Adventure is solved).(If this would mean your opponent has fewer than 1 Action, he or she still gets one Action.) Solve: You opponent takes 8 damage. Opponent's Reward: Your opponent may draw 3 cards.
10
Halloween Feast 4C Put up to 4 Creature cards from your discard pile into your hand.
11 Harry
the Seeker Wizard/Gryffindor/Unique Once during each of your turns, when you use an Action to play a Q lesson, you may draw a card.
12
Hospital bed 9P You may use an Action to search your deck. You may take a Healing card, show it to your opponent and put it into your hand. Then shuffle your deck.
13 Madam
Rolanda Hooch Witch/Unique Provides: 1Q Once per game, you may search your deck. When you do, you may take a Broom card from your deck, show it to your opponent and put it into your hand. Then shuffle your deck.
14
Marcus Flint Wizard/Slytherin/Unique Once per game, you may make your opponent choose 3 cards in his or her hand and discard them. (If there are fewer than 3 cards in your opponent's hand, he or she discards them all.)
15
Neville Longbottom Wizard/Gryffindor/Unique Your may prevent all but the first 8 damage done to you each turn.
16
Nimbus Two Thousand 7Q Provides: 1Q Whenever 1 of your Item or Spell cards that needs Q power does damage, it does 2 more damage. If you play this card, and you already have a Broom in play, discard the old one.
17 No
time to play 4T Discard all Matches and items that need Q Power from play (even your own). (If a match is discarded, no-one gets the prize).
18
Oliver Wood Wizard/Gryffindor/Unique Once per game, when 1 of your Spell cards that needs Q Power does damage, you may have it do 8 more damage.
19 Out
of Control 10Q Do 6 damage to your opponent. Then your opponent chooses 4 cards in his or her hand and discards them. (If there are fewer than 4 cards in your opponent's hand, he or she discards them all.)
20
Potions Class Disaster 12P Your opponent chooses 5 of his or her cards and discards them. Those cards can come from his or her hand or from play or from both. (If there are fewer than 5 total cards in your opponent's hand and in play, he or she discards them all.)
21 Prof.
Mivera McGonagall Witch/Unique/Gryffindor Provides: 1T Once per game, you may discard the Adventure your opponent has played. (You don't get the reward.)
22
Put-Outer 4T You may use 2 Actions to choose 1 of your opponent's cards in play (other than his or her starting Character) and return it to his or her hand.
23
Ravenclaw Match 1Q To Win: Do 10 damage to your opponent while this card is in play. (That damage doesn't have to be done all at once.) Prize: The winner searches his or her deck. He or she may take up to 2 Lesson cards from his or her deck and put them into play. Then that player shuffles his or her deck.
24
Scabbers Unique 4F If Scabbers is discarded from play during your opponent's turn, put it into your hand. Damage each turn: 1, Health: 3
25
Seamus Finnigan Wizard/Gryffindor/Unique Once during each of your turns, you may discard 2 cards from your hand to get 1 more Action.
26
Slytherin Match 1Q To Win: Do 15 damage to your opponent while this card is in play (That damage doesn't have to be done all at once.) Prize: The winner may shuffle up to 15 non-Healing cards from his or her discard pile into his or her deck.
27
Start-of-Term Feast 4C Put up to 4 lesson cards from your discard pile into your hand.
28
Support Banner 5Q At the end of your turn, draw a card if you played at least 1 Spell card that needs Q Power that turn.
29 The
Sorting Hat 8T You may use 2 Actions to search your deck. You may take a Character card of a Character that isn't already in play and put it into play. Then shuffle your deck.
30
Trevor Unique 3F When you play this card, you may put a Lesson card from your discard pile into your hand. Whenever a Spell card damages you, you may let Trevor take that damage instead. Health: 1
31
Chocolate Frogs 1C Search your deck. You may take a Wizard or a Witch card from your deck, show it to your opponent and put it into your hand. Then shuffle your deck.
32 Comet
Two Sixty 3Q Provides: 1Q Once during each of your opponent's turns, you may prevent 1 damage done to you. If you play this card, and you already have a Broom in play, discard the old one.
33
Defence! 10Q During your opponent's next turn, prevent all damage done to you.
34
Devil's Snare 4F To play this card, discard 1 of your F Lessons from play. At the end of each of your turns, remove all damage counters from Devil's Snare. Damage each turn: 2, Health: 6
35
Diffindo 8T Choose 1 of your opponent's cards in play (other than his or her starting Character). Your opponent discards that card.
36 Doxy 6F When you play this card, you may choose another Creature in play. Do 2 damage to it. Damage each turn: 2, Health: 1
37
Hufflepuff Match 1Q To Win: Do 8 damage to your opponent while this card is in play. (That damage doesn't have to be done all at once.) Prize: The winner may draw 5 cards, the loose takes 5 damage.
38 In
the Stands Effect: Your opponent can't play creature cards. To solve: Your opponent chooses 4 Creature cards in his or her hand and discard them. Opponent's Reward: Your opponent may draw a card
39 Into
the Forbidden Forest Effect: Whenever 1 of your Creatures does damage to your opponent, it does 1 more damage. To Solve: Your opponent skips a total of 5 Actions (Those Actions don't need to be one right after the other) Opponent's Reward: Your opponent may draw a card.
40
Jawbind Potion 4P Do 2 damage to your opponent. During your opponent's next turn, he or she can't play Spell cards.
41
Missing Parchment 2C Look at your opponent's hand. If there are any Spell cards there, choose 1 of them and discard it.
42
Penalty Shot 5Q Draw 3 cards.
43 Pep
Talk Effect: The first Action your opponent uses on each of his or her turns must be used to draw a card. To Solve: Your opponent shows you a card from his or her hand with a (printed) Power needed of 8 or more. Opponent's Reward: Your opponent may draw 2 cards.
44
Petificus Totalus 1T Choose 1 of either player's Creatures in play and a Lesson card in that player's discard pile. Discard that Creature and put that Lesson card into play.
45 Power
Play 6Q Play this card only if a Match is in play. Do 7 damage to your opponent.
46 Race
for the snitch Effect: Your opponent discards the card he or she draws at the start of each of his or her turns. To solve: Your opponent discards his or her hand. Opponent's Reward: You discard your hand.
47
Snape's Bias Effect: Your opponent can't use Actions to draw cards. To Solve: Your opponent lets you search your deck for up to 2 cards and put them into your hand. Then shuffle your deck. Opponent's Reward: Your opponent may draw a card.
48
Sticking Up for Neville Effect: Before each of your turns, your opponent takes 4 damage. To solve: Your opponent discards his or her hand. Opponent's Reward: Your opponent may put up to 4 non-Healing cards from his or her discard pile on the bottom of his or her deck (in any order).
49
Strategy Session 3Q You may put up to 3 Quidditch Lesson from your hand into play.
50
Weakness Potion 7P To play this card, discard 1 of your Potions Lessons from play. Do 5 damage to your opponent. During your opponent's next turn, prevent all damage done to you by your opponent's Creatures.
51
Bloodroot Poison 2P To play this card, discard 1 of your Potions Lessons from play. Do 4 damage to your opponent or to a Creature of your choice
52
Bravado 3C For the rest of this turn, your Spell cards need 5 less Power to play. (You will still need at least 1 Power that matches.)
53
Bruiswort Balm 3P Shuffle up to 5 non-healing cards from your discard pile into your deck.
54
Cleansweep Seven 2Q Provides: 1Q When you play this card, look at the top 4 cards of your deck and put them back on top in any order. (If there are fewer than 4, look at all of them.) If you play this card, and you already have a Broom in play, discard the old one.
55
Cobbing 7Q Do 4 damage to your opponent. Then, if your opponent has any cards in play,he or she chooses 1 of them and discards it.
56 Cobra
Lily 5F At the end of each of your turns, remove all damage counters from Cobra Lily. Damage each turn: 2, Health: 3
57
Cunning Fox 5F Damage each turn: 3, Health: 1
58 Desk
Into Pig 1T To play this card, discard 1 of your Lessons from play. Search your deck. You may take up to 3 Creature cards from your deck, show them to your opponent and put them into your hand. Then shuffle your deck.
59
Drowsiness Draught 8P Do 3 damage to your opponent. During your opponent's next turn, he or she can't use Actions to play Lesson cards.
60
Fouled! 4Q Do 4 damage to your opponent. During your opponent's next turn, he or she gets 1 fewer Action. (If this would mean your opponent has fewer than 1 Action, he or she still gets 1 Action).
61 Gone! 1C Look at your opponent's hand. If there are any Creature cards there, choose one and discard it.
62 Mice
to Snuffleboxes 5T Choose up to 2 Creatures in play and return them to their owners' hands.
63
Mopsus Potion 8P Do 3 damage to your opponent or to a Creature of your choice.
64 Ouch! 5Q Do 5 damage to your opponent. Then, if your opponent has any cards in his or her hand, he or she chooses 1 of them and discards it.
65
Practice Match 1Q To Win: Do 5 damage to your opponent while this card is in play. (That damage doesn't have to be done all at once.) Prize: The winner may draw 4 cards.
66
Pulling Up 4Q Do 2 damage to your opponent. Then draw 2 cards.
67
Research 5T To play this card, discard 1 of your Lessons from play. Search your deck. You may put up to 2 Lesson cards from your deck into play. Then shuffle your deck.
68 Rope
Bind 3C Do 2 damage to your opponent or to a creature of your choice. Then draw a card.
69
Searching for the Snitch 2Q Search you deck. You may take a quidditch lesson or a card that needs quidditch power from you deck, show it to your opponent and put it into your hand. Then shuffle your deck.
70
Smash! 2Q Choose 1 of your opponent's Items in plan and discard it.
71
Stream of Flames 5C Do 3 Damage to your opponent. You may also choose a Creature in play and do 3 damage to it.
72
Streeler 4F When you play this card, you may choose another Creature in play. Do 1 Damage to it. Damage each turn: 1, Health: 2
73
Swarm! 5F Count the number or Creatures in play (yours and your opponent's) Do that much damage to your opponent.
74 Time
Out 1Q Look at the top 6 cards of your deck and put them back on top in any order. (If there are fewer than 6, look at all of them.)
75
Vanish 7T Choose 1 of your opponent's Creatures or Characters in play (other than his or her starting Character) and put it on the bottom of his or her deck.
76 Care
of Magical Creatures Provides: 1F
77
Charms Provides: 1C
78
Potions Provides: 1P
79
Quidditch Provides: 1Q
80
Transfiguration Provides: 1T
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