How
to Play Quidditch
All information credit to Kennilworthy Whisp and Quidditch Through the Ages
Balls:
There are 3
different kinds of Quidditch Balls. 4 Balls (2
Bludgers) are used in a game.
Quaffle: The Quaffle has
a 12 inch diameter and is seamless. It is
scarlet in color and has a Griping Charm on it so that
players can easily grip the ball with one hand. The
Quaffle is also bewitched so that it falls to the ground
slowly so that players do not have to dive continuously
to the ground to retrieve it when it falls.
Bludger: Nowadays all
Bludgers are made of iron. They are ten
inches in diameter. Bludgers are bewitched to chase
players indiscriminately. If left to their own devices, they
will attack the player closest to them. Hence, the beaters
job is to knock the Bludgers as far away from their teams
as possible.
Snitch: The Golden
Snitch is walnut sized, and is bewitched to
evade capture as long as possible. The team that catches
the Snitch receives 150 points. Once the Golden Snitch is
caught the game is over, and the team with the most
points win.
Players:
There are seven players
on a Quidditch team; 1 Keeper, 3
Chasers, 2 Beaters, and 1 Seeker.
Keeper: According to Zacharias
Mumps, the Keeper "should be the
first to reach the goal posts, for it is his job to prevent the
Quaffle from entering therein..."
Chaser: The three
Chasers throw the the Quaffle to each other and
score ten points for every time they get it through one of
the goal hoops.
Beater: The two Beaters
guard their team members from the
Bludgers, which they do with the aid of a bat. Beaters need
a good deal of physical strength to repel the Bludgers and
they also need a good sense of balance, as it is sometimes
necessary for them to take both hands from their brooms
for a double-handed assault on a Bludger.
Seeker: Usually the
lightest and fastest fliers, Seekers need both a
sharp eye and
the ability to fly one- or no-handed. The
Seekers job is to capture the Snitch, which ends the game.
List
of Rules
The following were
set down by the Department of Magical Games and Sports upon it's formation in
1750:
1.) Though there is no limit on the height to which a player may rise
during the game, he or she must not stray over
the boundary
lines of the pitch. Should a player stray over
the boundary lines,
his or her team must surrender the Quaffle to the
opposing team.
2.) The Captain of the team may call for "time out" by signaling to
the
referee. This is the only time a player's feet may touch the
ground during a match. Time out may be extended
to a two-hour
period if a game has lasted more than twelve
hours. Failure to
return to the pitch after two hours will result
in the team's
disqualification.
3.) The referee may award penalties against a team. The chaser
taking the penalty will fly from the central
circle in the middle of
the field towards the scoring area. All players
other than the
opposing Keeper must keep well back while the
penalty is taken.
4.) The Quaffle may be taken from another players grasp but under
no circumstances must one player seize hold of
any part of
another players anatomy.
5.) In case of injury, no substitution of players will take place. The
team will play on without the injured player.
(But what happens
if the seeker is the injured player???)
6.) Wands may be taken onto the pitch but must under no
circumstances whatsoever be used against opposing
team
members, any opposing team member's broom, the
referee, any
of the balls, or any member of the crowd. (So is
it ok to jinx
someone on your own team??? Not that you'd want
to but...)
7.) A game of Quidditch ends only when the Golden Snitch List
of Common Fouls
There are a total of
seven hundred Quidditch fouls, and all of them are known to have occurred during
the final of the first ever World Cup in 1473. The full list of these fouls has
never been released to the wizarding public but here is a list of ten common
fouls, whom the foul applies to, and a description of the foul:
-Blagging |
(All
Players) |
Seizing an opponents broom tail to
slow or hinder. |
-Blatching |
(All Players) |
Flying with intent to collide. |
-Blurting |
(All Players) |
Locking broom handles with a view to
steering opponent off course. |
-Bumphing |
(Beaters Only) |
Hitting Bludger towards crowd,
necessitating a halt of the game as officials rush to protect bystanders. Sometimes used to players to prevent
an opposing Chaser from scoring. |
-Cobbing |
(All Players) |
Excessive use of elbows towards
opponents. |
-Flacking |
(Keeper
Only) |
Sticking any portion of anatomy
through goal hoop to punch Quaffle
out. The Keeper is supposed to block the goal hoop from the front rather
from the rear. |
-Haversacking |
(Chasers Only) |
Hand
still on the Quaffle as it goes
through goal hoop (Quaffle must be
thrown). |
-Quaffle-pocking |
(Chasers
Only) |
Tampering
with the Quaffle. |
-Snitchnip |
(All Players except
Seeker) |
Any player other than Seeker
touching or catching the Snitch. |
-Stooging |
(Chasers
Only) |
More
than one Chaser entering the scoring area. |
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