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Spells(A-M) Accio:
A summoning charm; Used like this: Accio (Item Name)! Alohomora:
Unlocks doors Anti-cheating
spell:
Self-explanatory Anti-Disapparation
Jinx:
a spell in which special invisible ropes bind your opponent(s) and disallow them
to escape by disapparation. Aparecium!:
Makes invisible ink appear Avanda
Kedavara: The Killing Curse Avis:
Conjures birds Babbling
Curse:
causes victim to babble Banishing
charm: sends
an object away from the caster Bat-Bogey
Hex: causes
an object to become covered in flapping things, Ginny Weasley is very good at
performing this hex. Bluebell Flames: creates a quantity of blue flame, which can be directed to a specific place Bubblehead
Charm:
Causes what looks like an upside down fishing bowl to appear on your head. Can
be used to breath under water. Cheering
Charm:
Hermione did not think she did herself justice on the Cheering Charms on
her Transiguration O.W.L. Colloportus:
seals a door so it cannot be opened with Alohomora Confundus
Charm: causes confusion. A person who is affected by this charm is said to be confunded. Conjunctivitus
Charm: a
spell that affects the eyes and vision of the target Crucio:
The Cruciatus Curse is total pain to receiver of the curse Curse
of the Bogies: effect
unknown Cushioning
Charm: (from Quidditch through the Ages) used on broomsticks, for a more
comfortable ride. Densaugeo:
Makes the victims teeth enlarge Diffindo:
causes a tear in an object, such as a bag Disillusionment
Charm:
temporarily makes you a human chameleon, a cold feeling comes over recipient of
the spell Dissendium:
Opens a secret passageway to Hogsmeade Enervate:
Revives someone who has been stunned Engorgio:
Enlarges objects Evanesco:
Makes something vanish, was used countless times by Snape in the 5th
book, to wipe away all contents of Harry’s Potions Expecto
Patronum: Spell
used to ward off Dementors. The caster must first think of a happy thought for
the spell to be effective. Expelliarmus:
Disarms whoever the wand is aimed at Extinguishing Spell: for controlling dragons and their fire Ferula:
Bandages a wounded body part on whoever the wand is aimed at Fidelius
Charm: Complex
and powerful charm that hides a person or persons completely; their location is
known only to the designated “Secret-Keepe”. Finite
Incantatem: Can stop mass commotion Finite:
Counter spell for Tarantallegra, and possibly other spells Flagrate:
Used to mark something with a fiery color Flame-Freezing
charm: Changes
the properties of fire so that it’s heat feels like a warm breeze Four Point Spell: Say “point me” and your wand will point north Freezing
Charm: Charm
for freezing both inanimate and animate objects Furnunculus
Causes boils to appear on the skin Horn
tongue: conjures
a horn on the target’s tongue Hover
Charm: cause
an object to hover/float in mid-air, Dobby used this charm in the 2nd
book. Hurling
Hex: A
curse that could be placed on a broom, which would cause the rider to be thrown
off, presumably Imperio:
The Imperius Curse gives total control to the bearer of the wand. Imperturbable
Charm: To
cause nothing to be able to pass under, through, around an object such as a
door. To see if an object has been Imperturbed, throw something at what you
think is a perturbed object. If the thing you threw doesn’t make contact then
it’s been Imperturbed. Impervious:
Repels water from whatever the bearers wand is aimed at Incarcerous:
Ropes fly out the end of your wand and wrap tightly around what ever object your
wand was pointing at. Incendio:
Creates flames Inpedimenta:
The Impediment Curse slows a object down Jelly
Legs Jinx: Causes
that target’s legs to wobble uncontrollably Locomotor
Mortis! - Stops someone from moving their legs Locomotor
Trunks: was
used to lift Harry’s trunk in the air in the 5th book Lumos:
Makes light come out of the end of the bearer's wand Mobiliarbus:
Hovers objects Mobilicorpus:
Creates invisible strings used to move things MORSMORDE:
Sends the Dark Mark into the sky Muggle-repelling charms: Used to keep muggles away from ‘magical’ areas. One example would be that of Hogwarts which is bewitched so that if a muggle were to look at it all they would see was a rundown building, with a “Danger: Do Not Enter” sign on it. N-Z >>
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